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comaps/shaders/GL/transit.vsh.glsl
Konstantin Pastbin e3e4a1985a Organic Maps sources as of 02.04.2025 (fad26bbf22ac3da75e01e62aa01e5c8e11861005)
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2025-05-08 21:10:51 +07:00

27 lines
757 B
GLSL

attribute vec3 a_position;
attribute vec4 a_normal;
attribute vec4 a_color;
uniform mat4 u_modelView;
uniform mat4 u_projection;
uniform mat4 u_pivotTransform;
uniform float u_lineHalfWidth;
varying vec4 v_color;
void main()
{
vec2 normal = a_normal.xy;
vec2 transformedAxisPos = (vec4(a_position.xy, 0.0, 1.0) * u_modelView).xy;
if (dot(normal, normal) != 0.0)
{
vec2 norm = normal * u_lineHalfWidth;
transformedAxisPos = calcLineTransformedAxisPos(transformedAxisPos, a_position.xy + norm,
u_modelView, length(norm));
}
v_color = a_color;
vec4 pos = vec4(transformedAxisPos, a_position.z, 1.0) * u_projection;
gl_Position = applyPivotTransform(pos, u_pivotTransform, 0.0);
}