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comaps/shaders/GL/texturing_billboard.vsh.glsl
Konstantin Pastbin e3e4a1985a Organic Maps sources as of 02.04.2025 (fad26bbf22ac3da75e01e62aa01e5c8e11861005)
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2025-05-08 21:10:51 +07:00

20 lines
562 B
GLSL

attribute vec4 a_position;
attribute vec2 a_normal;
attribute vec2 a_colorTexCoords;
uniform mat4 u_modelView;
uniform mat4 u_projection;
uniform mat4 u_pivotTransform;
uniform float u_zScale;
varying vec2 v_colorTexCoords;
void main()
{
vec4 pivot = vec4(a_position.xyz, 1.0) * u_modelView;
vec4 offset = vec4(a_normal, 0.0, 0.0) * u_projection;
gl_Position = applyBillboardPivotTransform(pivot * u_projection, u_pivotTransform,
a_position.w * u_zScale, offset.xy);
v_colorTexCoords = a_colorTexCoords;
}