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21 lines
355 B
GLSL
21 lines
355 B
GLSL
uniform float u_opacity;
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#ifdef ENABLE_VTF
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varying LOW_P vec4 v_color;
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#else
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uniform sampler2D u_colorTex;
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varying vec2 v_colorTexCoords;
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#endif
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void main()
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{
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#ifdef ENABLE_VTF
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LOW_P vec4 finalColor = v_color;
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#else
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LOW_P vec4 finalColor = texture2D(u_colorTex, v_colorTexCoords);
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#endif
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finalColor.a *= u_opacity;
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gl_FragColor = finalColor;
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}
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