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comaps/shaders/GL/masked_texturing.fsh.glsl
Konstantin Pastbin e3e4a1985a Organic Maps sources as of 02.04.2025 (fad26bbf22ac3da75e01e62aa01e5c8e11861005)
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2025-05-08 21:10:51 +07:00

14 lines
322 B
GLSL

uniform sampler2D u_colorTex;
uniform sampler2D u_maskTex;
uniform float u_opacity;
varying vec2 v_colorTexCoords;
varying vec2 v_maskTexCoords;
void main()
{
vec4 finalColor = texture2D(u_colorTex, v_colorTexCoords) * texture2D(u_maskTex, v_maskTexCoords);
finalColor.a *= u_opacity;
gl_FragColor = finalColor;
}