Files
comaps/shaders/GL/hatching_area.fsh.glsl
Konstantin Pastbin e3e4a1985a Organic Maps sources as of 02.04.2025 (fad26bbf22ac3da75e01e62aa01e5c8e11861005)
To expand with full Organic Maps and Maps.ME commits history run:
  git remote add om-historic [om-historic.git repo url]
  git fetch --tags om-historic
  git replace squashed-history historic-commits
2025-05-08 21:10:51 +07:00

25 lines
445 B
GLSL

uniform float u_opacity;
#ifdef ENABLE_VTF
varying LOW_P vec4 v_color;
#else
uniform sampler2D u_colorTex;
varying vec2 v_colorTexCoords;
#endif
uniform sampler2D u_maskTex;
varying vec2 v_maskTexCoords;
void main()
{
#ifdef ENABLE_VTF
LOW_P vec4 color = v_color;
#else
LOW_P vec4 color = texture2D(u_colorTex, v_colorTexCoords);
#endif
color *= texture2D(u_maskTex, v_maskTexCoords);
color.a *= u_opacity;
gl_FragColor = color;
}