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comaps/shaders/GL/circle_point.vsh.glsl
Konstantin Pastbin e3e4a1985a Organic Maps sources as of 02.04.2025 (fad26bbf22ac3da75e01e62aa01e5c8e11861005)
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2025-05-08 21:10:51 +07:00

22 lines
498 B
GLSL

attribute vec3 a_normal;
attribute vec3 a_position;
attribute vec4 a_color;
uniform mat4 u_modelView;
uniform mat4 u_projection;
uniform mat4 u_pivotTransform;
varying vec3 v_radius;
varying vec4 v_color;
void main()
{
vec3 radius = a_normal * a_position.z;
vec4 pos = vec4(a_position.xy, 0, 1) * u_modelView;
vec4 shiftedPos = vec4(radius.xy, 0, 0) + pos;
gl_Position = applyPivotTransform(shiftedPos * u_projection, u_pivotTransform, 0.0);
v_radius = radius;
v_color = a_color;
}