Files
comaps/shaders/GL/circle_point.fsh.glsl
Konstantin Pastbin e3e4a1985a Organic Maps sources as of 02.04.2025 (fad26bbf22ac3da75e01e62aa01e5c8e11861005)
To expand with full Organic Maps and Maps.ME commits history run:
  git remote add om-historic [om-historic.git repo url]
  git fetch --tags om-historic
  git replace squashed-history historic-commits
2025-05-08 21:10:51 +07:00

23 lines
526 B
GLSL

#ifdef SAMSUNG_GOOGLE_NEXUS
uniform sampler2D u_colorTex;
#endif
uniform float u_opacity;
varying vec3 v_radius;
varying vec4 v_color;
const float kAntialiasingScalar = 0.9;
void main()
{
float d = dot(v_radius.xy, v_radius.xy);
vec4 finalColor = v_color;
float aaRadius = v_radius.z * kAntialiasingScalar;
float stepValue = smoothstep(aaRadius * aaRadius, v_radius.z * v_radius.z, d);
finalColor.a = finalColor.a * u_opacity * (1.0 - stepValue);
gl_FragColor = samsungGoogleNexusWorkaround(finalColor);
}