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comaps/shaders/GL/circle.vsh.glsl
Konstantin Pastbin e3e4a1985a Organic Maps sources as of 02.04.2025 (fad26bbf22ac3da75e01e62aa01e5c8e11861005)
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2025-05-08 21:10:51 +07:00

30 lines
646 B
GLSL

attribute vec3 a_position;
attribute vec3 a_normal;
attribute vec2 a_colorTexCoords;
uniform mat4 u_modelView;
uniform mat4 u_projection;
uniform mat4 u_pivotTransform;
#ifdef ENABLE_VTF
uniform sampler2D u_colorTex;
varying LOW_P vec4 v_color;
#else
varying vec2 v_colorTexCoords;
#endif
varying vec3 v_radius;
void main()
{
vec4 p = vec4(a_position, 1) * u_modelView;
vec4 pos = vec4(a_normal.xy, 0, 0) + p;
gl_Position = applyPivotTransform(pos * u_projection, u_pivotTransform, 0.0);
#ifdef ENABLE_VTF
v_color = texture2D(u_colorTex, a_colorTexCoords);
#else
v_colorTexCoords = a_colorTexCoords;
#endif
v_radius = a_normal;
}