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comaps/shaders/GL/circle.fsh.glsl
Konstantin Pastbin e3e4a1985a Organic Maps sources as of 02.04.2025 (fad26bbf22ac3da75e01e62aa01e5c8e11861005)
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2025-05-08 21:10:51 +07:00

27 lines
662 B
GLSL

uniform float u_opacity;
#ifdef ENABLE_VTF
varying LOW_P vec4 v_color;
#else
uniform sampler2D u_colorTex;
varying vec2 v_colorTexCoords;
#endif
varying vec3 v_radius;
const float aaPixelsCount = 2.5;
void main()
{
#ifdef ENABLE_VTF
LOW_P vec4 finalColor = v_color;
#else
LOW_P vec4 finalColor = texture2D(u_colorTex, v_colorTexCoords);
#endif
float smallRadius = v_radius.z - aaPixelsCount;
float stepValue = smoothstep(smallRadius * smallRadius, v_radius.z * v_radius.z,
v_radius.x * v_radius.x + v_radius.y * v_radius.y);
finalColor.a = finalColor.a * u_opacity * (1.0 - stepValue);
gl_FragColor = finalColor;
}