Files
comaps/drape/static_texture.hpp
Konstantin Pastbin e3e4a1985a Organic Maps sources as of 02.04.2025 (fad26bbf22ac3da75e01e62aa01e5c8e11861005)
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2025-05-08 21:10:51 +07:00

43 lines
1.2 KiB
C++

#pragma once
#include "drape/texture.hpp"
#include <string>
namespace dp
{
class StaticTexture : public Texture
{
using Base = Texture;
public:
class StaticKey : public Key
{
public:
ResourceType GetType() const override { return ResourceType::Static; }
};
static std::string const kDefaultResource;
StaticTexture();
/// @todo All xxxName can be std::string_view after Platform::GetReader (StyleReader) refactoring.
StaticTexture(ref_ptr<dp::GraphicsContext> context, std::string const & textureName,
std::string const & skinPathName, dp::TextureFormat format,
ref_ptr<HWTextureAllocator> allocator, bool allowOptional = false);
ref_ptr<ResourceInfo> FindResource(Key const & key, bool & newResource) override;
void Create(ref_ptr<dp::GraphicsContext> context, Params const & params) override;
void Create(ref_ptr<dp::GraphicsContext> context, Params const & params,
ref_ptr<void> data) override;
bool IsLoadingCorrect() const { return m_isLoadingCorrect; }
private:
void Fail(ref_ptr<dp::GraphicsContext> context);
drape_ptr<Texture::ResourceInfo> m_info;
bool m_isLoadingCorrect = false;
};
} // namespace dp