Files
comaps/libs/shaders/GL/traffic_line.vsh.glsl
Alexander Borsuk 76ffc99abd New cpp folder structure
Signed-off-by: Alexander Borsuk <me@alex.bio>
2025-08-14 20:52:04 +07:00

17 lines
445 B
GLSL

attribute vec3 a_position;
attribute vec2 a_colorTexCoord;
uniform mat4 u_modelView;
uniform mat4 u_projection;
uniform mat4 u_pivotTransform;
varying vec2 v_colorTexCoord;
void main()
{
vec2 transformedAxisPos = (vec4(a_position.xy, 0.0, 1.0) * u_modelView).xy;
vec4 pos = vec4(transformedAxisPos, a_position.z, 1.0) * u_projection;
v_colorTexCoord = a_colorTexCoord;
gl_Position = applyPivotTransform(pos, u_pivotTransform, 0.0);
}