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comaps/libs/shaders/GL/texturing3d.fsh.glsl
Alexander Borsuk 76ffc99abd New cpp folder structure
Signed-off-by: Alexander Borsuk <me@alex.bio>
2025-08-14 20:52:04 +07:00

12 lines
294 B
GLSL

uniform sampler2D u_colorTex;
uniform float u_opacity;
varying vec2 v_colorTexCoords;
varying float v_intensity;
void main()
{
vec4 finalColor = vec4(texture2D(u_colorTex, v_colorTexCoords).rgb, u_opacity);
gl_FragColor = vec4((v_intensity * 0.2 + 0.8) * finalColor.rgb, finalColor.a);
}