Files
comaps/libs/shaders/GL/ruler.vsh.glsl
Alexander Borsuk 76ffc99abd New cpp folder structure
Signed-off-by: Alexander Borsuk <me@alex.bio>
2025-08-14 20:52:04 +07:00

20 lines
453 B
GLSL

attribute vec2 a_position;
attribute vec2 a_normal;
attribute vec2 a_colorTexCoords;
uniform vec2 u_position;
uniform float u_length;
uniform mat4 u_projection;
varying vec2 v_colorTexCoords;
void main()
{
gl_Position = vec4(u_position + a_position + u_length * a_normal, 0, 1) * u_projection;
#ifdef VULKAN
gl_Position.y = -gl_Position.y;
gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;
#endif
v_colorTexCoords = a_colorTexCoords;
}