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comaps/libs/shaders/GL/masked_texturing.fsh.glsl
Alexander Borsuk 76ffc99abd New cpp folder structure
Signed-off-by: Alexander Borsuk <me@alex.bio>
2025-08-14 20:52:04 +07:00

14 lines
322 B
GLSL

uniform sampler2D u_colorTex;
uniform sampler2D u_maskTex;
uniform float u_opacity;
varying vec2 v_colorTexCoords;
varying vec2 v_maskTexCoords;
void main()
{
vec4 finalColor = texture2D(u_colorTex, v_colorTexCoords) * texture2D(u_maskTex, v_maskTexCoords);
finalColor.a *= u_opacity;
gl_FragColor = finalColor;
}