Files
comaps/libs/shaders/GL/hatching_area.fsh.glsl
Alexander Borsuk 76ffc99abd New cpp folder structure
Signed-off-by: Alexander Borsuk <me@alex.bio>
2025-08-14 20:52:04 +07:00

25 lines
445 B
GLSL

uniform float u_opacity;
#ifdef ENABLE_VTF
varying LOW_P vec4 v_color;
#else
uniform sampler2D u_colorTex;
varying vec2 v_colorTexCoords;
#endif
uniform sampler2D u_maskTex;
varying vec2 v_maskTexCoords;
void main()
{
#ifdef ENABLE_VTF
LOW_P vec4 color = v_color;
#else
LOW_P vec4 color = texture2D(u_colorTex, v_colorTexCoords);
#endif
color *= texture2D(u_maskTex, v_maskTexCoords);
color.a *= u_opacity;
gl_FragColor = color;
}