Files
comaps/libs/shaders/GL/route_arrow.fsh.glsl
renderexpert 897d7a253d Refactor shaders to use GLES3 syntax
Signed-off-by: renderexpert <expert@renderconsulting.co.uk>
2025-08-17 08:30:56 +02:00

22 lines
613 B
GLSL

// Warning! Beware to use this shader. "discard" command may significally reduce performance.
// Unfortunately some CG algorithms cannot be implemented on OpenGL ES 2.0 without discarding
// fragments from depth buffer.
uniform sampler2D u_colorTex;
uniform float u_opacity;
uniform vec4 u_maskColor;
in vec2 v_colorTexCoords;
out vec4 v_FragColor;
void main()
{
vec4 finalColor = texture(u_colorTex, v_colorTexCoords);
finalColor.a *= u_opacity;
if (finalColor.a < 0.01)
discard;
finalColor = vec4(mix(finalColor.rgb, u_maskColor.rgb, u_maskColor.a), finalColor.a);
v_FragColor = finalColor;
}