Files
comaps/libs/shaders/GL/arrow3d_shadow.fsh.glsl
renderexpert 897d7a253d Refactor shaders to use GLES3 syntax
Signed-off-by: renderexpert <expert@renderconsulting.co.uk>
2025-08-17 08:30:56 +02:00

11 lines
145 B
GLSL

in float v_intensity;
uniform vec4 u_color;
out vec4 v_FragColor;
void main()
{
v_FragColor = vec4(u_color.rgb, u_color.a * v_intensity);
}