Files
comaps/drape_frontend/animation/arrow_animation.hpp
Konstantin Pastbin e3e4a1985a Organic Maps sources as of 02.04.2025 (fad26bbf22ac3da75e01e62aa01e5c8e11861005)
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2025-05-08 21:10:51 +07:00

47 lines
1.5 KiB
C++

#pragma once
#include "animation.hpp"
#include "interpolators.hpp"
namespace df
{
class ArrowAnimation : public Animation
{
public:
ArrowAnimation(m2::PointD const & startPos, m2::PointD const & endPos, double moveDuration,
double startAngle, double endAngle);
void Init(ScreenBase const & screen, TPropertyCache const & properties) override;
Animation::Type GetType() const override { return Animation::Type::Arrow; }
TAnimObjects const & GetObjects() const override;
bool HasObject(Object object) const override;
TObjectProperties const & GetProperties(Object object) const override;
bool HasProperty(Object object, ObjectProperty property) const override;
void SetMaxDuration(double maxDuration) override;
void SetMinDuration(double minDuration) override;
double GetDuration() const override;
double GetMinDuration() const override;
double GetMaxDuration() const override;
bool IsFinished() const override;
void Advance(double elapsedSeconds) override;
void Finish() override;
bool GetProperty(Object object, ObjectProperty property, PropertyValue & value) const override;
bool GetTargetProperty(Object object, ObjectProperty property, PropertyValue & value) const override;
private:
bool GetProperty(Object object, ObjectProperty property, bool targetValue, PropertyValue & value) const;
TAnimObjects m_objects;
TObjectProperties m_properties;
PositionInterpolator m_positionInterpolator;
AngleInterpolator m_angleInterpolator;
};
} // namespace df