Files
comaps/libs/shaders/GL/texturing.vsh.glsl
renderexpert 897d7a253d Refactor shaders to use GLES3 syntax
Signed-off-by: renderexpert <expert@renderconsulting.co.uk>
2025-08-17 08:30:56 +02:00

18 lines
420 B
GLSL

in vec4 a_position;
in vec2 a_normal;
in vec2 a_colorTexCoords;
uniform mat4 u_modelView;
uniform mat4 u_projection;
uniform mat4 u_pivotTransform;
out vec2 v_colorTexCoords;
void main()
{
vec4 pos = vec4(a_position.xyz, 1) * u_modelView;
vec4 shiftedPos = vec4(a_normal, 0, 0) + pos;
gl_Position = applyPivotTransform(shiftedPos * u_projection, u_pivotTransform, 0.0);
v_colorTexCoords = a_colorTexCoords;
}