Files
comaps/libs/shaders/GL/texturing.fsh.glsl
renderexpert 897d7a253d Refactor shaders to use GLES3 syntax
Signed-off-by: renderexpert <expert@renderconsulting.co.uk>
2025-08-17 08:30:56 +02:00

14 lines
238 B
GLSL

uniform sampler2D u_colorTex;
uniform float u_opacity;
in vec2 v_colorTexCoords;
out vec4 v_FragColor;
void main()
{
vec4 finalColor = texture(u_colorTex, v_colorTexCoords);
finalColor.a *= u_opacity;
v_FragColor = finalColor;
}