Files
comaps/libs/shaders/GL/text.vsh.glsl
renderexpert 897d7a253d Refactor shaders to use GLES3 syntax
Signed-off-by: renderexpert <expert@renderconsulting.co.uk>
2025-08-17 08:30:56 +02:00

32 lines
672 B
GLSL

in vec2 a_colorTexCoord;
in vec2 a_maskTexCoord;
in vec4 a_position;
in vec2 a_normal;
uniform mat4 u_modelView;
uniform mat4 u_projection;
uniform mat4 u_pivotTransform;
#ifdef ENABLE_VTF
uniform sampler2D u_colorTex;
out LOW_P vec4 v_color;
#else
out vec2 v_colorTexCoord;
#endif
out vec2 v_maskTexCoord;
void main()
{
vec4 pos = vec4(a_position.xyz, 1) * u_modelView;
vec4 shiftedPos = vec4(a_normal, 0.0, 0.0) + pos;
gl_Position = applyPivotTransform(shiftedPos * u_projection, u_pivotTransform, 0.0);
#ifdef ENABLE_VTF
v_color = texture(u_colorTex, a_colorTexCoord);
#else
v_colorTexCoord = a_colorTexCoord;
#endif
v_maskTexCoord = a_maskTexCoord;
}