Files
comaps/libs/shaders/GL/masked_texturing_billboard.vsh.glsl
renderexpert 897d7a253d Refactor shaders to use GLES3 syntax
Signed-off-by: renderexpert <expert@renderconsulting.co.uk>
2025-08-17 08:30:56 +02:00

23 lines
625 B
GLSL

in vec4 a_position;
in vec2 a_normal;
in vec2 a_colorTexCoords;
in vec2 a_maskTexCoords;
uniform mat4 u_modelView;
uniform mat4 u_projection;
uniform mat4 u_pivotTransform;
uniform float u_zScale;
out vec2 v_colorTexCoords;
out vec2 v_maskTexCoords;
void main()
{
vec4 pivot = vec4(a_position.xyz, 1.0) * u_modelView;
vec4 offset = vec4(a_normal, 0.0, 0.0) * u_projection;
gl_Position = applyBillboardPivotTransform(pivot * u_projection, u_pivotTransform,
a_position.w * u_zScale, offset.xy);
v_colorTexCoords = a_colorTexCoords;
v_maskTexCoords = a_maskTexCoords;
}