Files
comaps/libs/shaders/GL/hatching_area.fsh.glsl
renderexpert 897d7a253d Refactor shaders to use GLES3 syntax
Signed-off-by: renderexpert <expert@renderconsulting.co.uk>
2025-08-17 08:30:56 +02:00

27 lines
448 B
GLSL

uniform float u_opacity;
#ifdef ENABLE_VTF
in LOW_P vec4 v_color;
#else
uniform sampler2D u_colorTex;
in vec2 v_colorTexCoords;
#endif
uniform sampler2D u_maskTex;
in vec2 v_maskTexCoords;
out vec4 v_FragColor;
void main()
{
#ifdef ENABLE_VTF
LOW_P vec4 color = v_color;
#else
LOW_P vec4 color = texture(u_colorTex, v_colorTexCoords);
#endif
color *= texture(u_maskTex, v_maskTexCoords);
color.a *= u_opacity;
v_FragColor = color;
}