Files
comaps/libs/shaders/GL/dashed_line.fsh.glsl
renderexpert 897d7a253d Refactor shaders to use GLES3 syntax
Signed-off-by: renderexpert <expert@renderconsulting.co.uk>
2025-08-17 08:30:56 +02:00

27 lines
680 B
GLSL

in vec2 v_colorTexCoord;
in vec2 v_maskTexCoord;
//in vec2 v_halfLength;
uniform sampler2D u_colorTex;
uniform sampler2D u_maskTex;
uniform float u_opacity;
//const float aaPixelsCount = 2.5;
out vec4 v_FragColor;
void main()
{
vec4 color = texture(u_colorTex, v_colorTexCoord);
float mask = texture(u_maskTex, v_maskTexCoord).r;
color.a = color.a * mask * u_opacity;
// Disabled too agressive AA-like blurring of edges,
// see https://github.com/organicmaps/organicmaps/issues/6583.
//float currentW = abs(v_halfLength.x);
//float diff = v_halfLength.y - currentW;
//color.a *= mix(0.3, 1.0, clamp(diff / aaPixelsCount, 0.0, 1.0));
v_FragColor = color;
}