Files
comaps/libs/shaders/GL/arrow3d_textured.vsh.glsl
renderexpert 897d7a253d Refactor shaders to use GLES3 syntax
Signed-off-by: renderexpert <expert@renderconsulting.co.uk>
2025-08-17 08:30:56 +02:00

23 lines
537 B
GLSL

in vec3 a_pos;
in vec3 a_normal;
in vec2 a_texCoords;
uniform mat4 u_transform;
uniform mat4 u_normalTransform;
uniform vec2 u_texCoordFlipping;
out vec3 v_normal;
out vec2 v_texCoords;
void main()
{
vec4 position = u_transform * vec4(a_pos, 1.0);
v_normal = normalize((u_normalTransform * vec4(a_normal, 0.0)).xyz);
v_texCoords = mix(a_texCoords, 1.0 - a_texCoords, u_texCoordFlipping);
gl_Position = position;
#ifdef VULKAN
gl_Position.y = -gl_Position.y;
gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;
#endif
}