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comaps/libs/shaders/GL/arrow3d.fsh.glsl
renderexpert 897d7a253d Refactor shaders to use GLES3 syntax
Signed-off-by: renderexpert <expert@renderconsulting.co.uk>
2025-08-17 08:30:56 +02:00

14 lines
263 B
GLSL

in vec3 v_normal;
const vec3 lightDir = vec3(0.316, 0.0, 0.948);
uniform vec4 u_color;
out vec4 v_FragColor;
void main()
{
float phongDiffuse = max(0.0, -dot(lightDir, v_normal));
v_FragColor = vec4((phongDiffuse * 0.5 + 0.5) * u_color.rgb, u_color.a);
}