Files
comaps/libs/shaders/GL/area.vsh.glsl
renderexpert 897d7a253d Refactor shaders to use GLES3 syntax
Signed-off-by: renderexpert <expert@renderconsulting.co.uk>
2025-08-17 08:30:56 +02:00

25 lines
510 B
GLSL

in vec3 a_position;
in vec2 a_colorTexCoords;
uniform mat4 u_modelView;
uniform mat4 u_projection;
uniform mat4 u_pivotTransform;
#ifdef ENABLE_VTF
uniform sampler2D u_colorTex;
out LOW_P vec4 v_color;
#else
out vec2 v_colorTexCoords;
#endif
void main()
{
vec4 pos = vec4(a_position, 1) * u_modelView * u_projection;
gl_Position = applyPivotTransform(pos, u_pivotTransform, 0.0);
#ifdef ENABLE_VTF
v_color = texture(u_colorTex, a_colorTexCoords);
#else
v_colorTexCoords = a_colorTexCoords;
#endif
}