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comaps/drape/shader.hpp
Konstantin Pastbin e3e4a1985a Organic Maps sources as of 02.04.2025 (fad26bbf22ac3da75e01e62aa01e5c8e11861005)
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2025-05-08 21:10:51 +07:00

28 lines
405 B
C++

#pragma once
#include <cstdint>
#include <string>
namespace dp
{
class Shader
{
public:
enum class Type
{
VertexShader,
FragmentShader
};
Shader(std::string const & shaderName, std::string const & shaderSource,
std::string const & defines, Type type);
~Shader();
uint32_t GetID() const;
private:
std::string const m_shaderName;
uint32_t m_glID;
};
} // namespace dp