Files
comaps/libs/shaders/GL/texturing_billboard.vsh.glsl
Alexander Borsuk 76ffc99abd New cpp folder structure
Signed-off-by: Alexander Borsuk <me@alex.bio>
2025-08-14 20:52:04 +07:00

20 lines
562 B
GLSL

attribute vec4 a_position;
attribute vec2 a_normal;
attribute vec2 a_colorTexCoords;
uniform mat4 u_modelView;
uniform mat4 u_projection;
uniform mat4 u_pivotTransform;
uniform float u_zScale;
varying vec2 v_colorTexCoords;
void main()
{
vec4 pivot = vec4(a_position.xyz, 1.0) * u_modelView;
vec4 offset = vec4(a_normal, 0.0, 0.0) * u_projection;
gl_Position = applyBillboardPivotTransform(pivot * u_projection, u_pivotTransform,
a_position.w * u_zScale, offset.xy);
v_colorTexCoords = a_colorTexCoords;
}