Files
comaps/libs/shaders/GL/dashed_line.fsh.glsl
Alexander Borsuk 76ffc99abd New cpp folder structure
Signed-off-by: Alexander Borsuk <me@alex.bio>
2025-08-14 20:52:04 +07:00

29 lines
758 B
GLSL

varying vec2 v_colorTexCoord;
varying vec2 v_maskTexCoord;
//varying vec2 v_halfLength;
uniform sampler2D u_colorTex;
uniform sampler2D u_maskTex;
uniform float u_opacity;
//const float aaPixelsCount = 2.5;
void main()
{
vec4 color = texture2D(u_colorTex, v_colorTexCoord);
#ifdef GLES3
float mask = texture2D(u_maskTex, v_maskTexCoord).r;
#else
float mask = texture2D(u_maskTex, v_maskTexCoord).a;
#endif
color.a = color.a * mask * u_opacity;
// Disabled too agressive AA-like blurring of edges,
// see https://github.com/organicmaps/organicmaps/issues/6583.
//float currentW = abs(v_halfLength.x);
//float diff = v_halfLength.y - currentW;
//color.a *= mix(0.3, 1.0, clamp(diff / aaPixelsCount, 0.0, 1.0));
gl_FragColor = color;
}