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comaps/shaders/GL/user_mark.vsh.glsl
Konstantin Pastbin e3e4a1985a Organic Maps sources as of 02.04.2025 (fad26bbf22ac3da75e01e62aa01e5c8e11861005)
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2025-05-08 21:10:51 +07:00

29 lines
861 B
GLSL

attribute vec3 a_position;
attribute vec3 a_normalAndAnimateOrZ;
attribute vec4 a_texCoords;
attribute vec4 a_color;
uniform mat4 u_modelView;
uniform mat4 u_projection;
uniform mat4 u_pivotTransform;
uniform float u_interpolation;
varying vec4 v_texCoords;
varying vec4 v_maskColor;
void main()
{
vec2 normal = a_normalAndAnimateOrZ.xy;
if (a_normalAndAnimateOrZ.z > 0.0)
normal = u_interpolation * normal;
vec4 p = vec4(a_position, 1.0) * u_modelView;
vec4 pos = vec4(normal, 0.0, 0.0) + p;
vec4 projectedPivot = p * u_projection;
gl_Position = applyPivotTransform(pos * u_projection, u_pivotTransform, 0.0);
float newZ = projectedPivot.y / projectedPivot.w * 0.5 + 0.5;
gl_Position.z = abs(a_normalAndAnimateOrZ.z) * newZ + (1.0 - abs(a_normalAndAnimateOrZ.z)) * gl_Position.z;
v_texCoords = a_texCoords;
v_maskColor = a_color;
}