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11 lines
203 B
GLSL
11 lines
203 B
GLSL
uniform sampler2D u_colorTex;
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uniform float u_opacity;
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varying vec2 v_colorTexCoord;
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void main()
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{
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vec4 color = texture2D(u_colorTex, v_colorTexCoord);
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gl_FragColor = vec4(color.rgb, u_opacity);
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}
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