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comaps/shaders/GL/traffic_line.fsh.glsl
Konstantin Pastbin e3e4a1985a Organic Maps sources as of 02.04.2025 (fad26bbf22ac3da75e01e62aa01e5c8e11861005)
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2025-05-08 21:10:51 +07:00

11 lines
203 B
GLSL

uniform sampler2D u_colorTex;
uniform float u_opacity;
varying vec2 v_colorTexCoord;
void main()
{
vec4 color = texture2D(u_colorTex, v_colorTexCoord);
gl_FragColor = vec4(color.rgb, u_opacity);
}