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comaps/shaders/GL/imgui.vsh.glsl
Konstantin Pastbin e3e4a1985a Organic Maps sources as of 02.04.2025 (fad26bbf22ac3da75e01e62aa01e5c8e11861005)
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2025-05-08 21:10:51 +07:00

20 lines
391 B
GLSL

attribute vec2 a_position;
attribute vec2 a_texCoords;
attribute vec4 a_color;
varying vec2 v_texCoords;
varying vec4 v_color;
uniform mat4 u_projection;
void main()
{
v_texCoords = a_texCoords;
v_color = a_color;
gl_Position = vec4(a_position, 0, 1) * u_projection;
#ifdef VULKAN
gl_Position.y = -gl_Position.y;
gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;
#endif
}