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comaps/shaders/GL/imgui.fsh.glsl
Konstantin Pastbin e3e4a1985a Organic Maps sources as of 02.04.2025 (fad26bbf22ac3da75e01e62aa01e5c8e11861005)
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2025-05-08 21:10:51 +07:00

11 lines
187 B
GLSL

varying vec2 v_texCoords;
varying vec4 v_color;
uniform sampler2D u_colorTex;
void main()
{
LOW_P vec4 color = texture2D(u_colorTex, v_texCoords);
gl_FragColor = color * v_color;
}