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16 lines
255 B
GLSL
16 lines
255 B
GLSL
#ifdef GL_ES
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#ifdef GL_FRAGMENT_PRECISION_HIGH
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precision highp float;
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#else
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precision mediump float;
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#endif
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#endif
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uniform sampler2D u_sampler;
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varying vec2 v_texCoord;
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void main()
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{
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gl_FragColor = vec4(texture2D(u_sampler, v_texCoord).rgb, 1.0);
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}
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