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comaps/qt/qt_common/res/shaders/gl_150.fsh.glsl
Konstantin Pastbin e3e4a1985a Organic Maps sources as of 02.04.2025 (fad26bbf22ac3da75e01e62aa01e5c8e11861005)
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2025-05-08 21:10:51 +07:00

11 lines
172 B
GLSL

#version 150 core
uniform sampler2D u_sampler;
in vec2 v_texCoord;
out vec4 v_FragColor;
void main()
{
v_FragColor = vec4(texture(u_sampler, v_texCoord).rgb, 1.0);
}