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comaps/drape/drape_tests/static_texture_tests.cpp
Konstantin Pastbin e3e4a1985a Organic Maps sources as of 02.04.2025 (fad26bbf22ac3da75e01e62aa01e5c8e11861005)
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2025-05-08 21:10:51 +07:00

36 lines
1.2 KiB
C++

#include "testing/testing.hpp"
#include "indexer/map_style.hpp"
#include "indexer/map_style_reader.hpp"
#include "drape/drape_tests/testing_graphics_context.hpp"
#include "drape/static_texture.hpp"
#include <string>
#include <vector>
UNIT_TEST(CheckTrafficArrowTextures)
{
static std::vector<std::string> skinPaths = {"6plus", "mdpi", "hdpi", "xhdpi", "xxhdpi", "xxxhdpi"};
static std::vector<MapStyle> styles = {MapStyle::MapStyleDefaultLight,
MapStyle::MapStyleDefaultDark,
MapStyle::MapStyleVehicleLight,
MapStyle::MapStyleVehicleDark};
TestingGraphicsContext context;
for (auto const & style : styles)
{
GetStyleReader().SetCurrentStyle(style);
for (auto const & skinPath : skinPaths)
{
dp::StaticTexture texture(make_ref(&context), "traffic-arrow.png", skinPath,
dp::TextureFormat::RGBA8, nullptr);
TEST(texture.IsLoadingCorrect(), ());
dp::StaticTexture texture2(make_ref(&context), "area-hatching.png", skinPath,
dp::TextureFormat::RGBA8, nullptr);
TEST(texture2.IsLoadingCorrect(), ());
}
}
}