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comaps/drape_frontend/animation/parallel_animation.hpp
Konstantin Pastbin e3e4a1985a Organic Maps sources as of 02.04.2025 (fad26bbf22ac3da75e01e62aa01e5c8e11861005)
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2025-05-08 21:10:51 +07:00

75 lines
2.1 KiB
C++

#pragma once
#include "animation.hpp"
#include "drape/pointers.hpp"
#include <list>
#include <string>
namespace df
{
class ParallelAnimation : public Animation
{
public:
ParallelAnimation();
void Init(ScreenBase const & screen, TPropertyCache const & properties) override;
Animation::Type GetType() const override { return Animation::Type::Parallel; }
TAnimObjects const & GetObjects() const override;
bool HasObject(Object object) const override;
TObjectProperties const & GetProperties(Object object) const override;
bool HasProperty(Object object, ObjectProperty property) const override;
bool HasTargetProperty(Object object, ObjectProperty property) const override;
std::string GetCustomType() const override;
void SetCustomType(std::string const & type);
void AddAnimation(drape_ptr<Animation> && animation);
void OnStart() override;
void OnFinish() override;
void SetMaxDuration(double maxDuration) override;
void SetMinDuration(double minDuration) override;
double GetDuration() const override;
double GetMaxDuration() const override;
double GetMinDuration() const override;
bool IsFinished() const override;
void Advance(double elapsedSeconds) override;
void Finish() override;
bool GetProperty(Object object, ObjectProperty property, PropertyValue & value) const override;
bool GetTargetProperty(Object object, ObjectProperty property, PropertyValue & value) const override;
template<typename T> T const * FindAnimation(Animation::Type type, char const * customType = nullptr) const
{
for (auto const & anim : m_animations)
{
if ((anim->GetType() == type) &&
(customType == nullptr || anim->GetCustomType() == customType))
{
ASSERT(dynamic_cast<T const *>(anim.get()) != nullptr, ());
return static_cast<T const *>(anim.get());
}
}
return nullptr;
}
private:
void ObtainObjectProperties();
std::list<drape_ptr<Animation>> m_animations;
TAnimObjects m_objects;
std::map<Object, TObjectProperties> m_properties;
std::string m_customType;
};
} // namespace df