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comaps/tools/traff_assessment_tool/resumable_timer.hpp
mvglasow 0dc62c47dd [traff_assessment_tool] Show decoding time
Signed-off-by: mvglasow <michael -at- vonglasow.com>
2025-10-24 21:44:38 +03:00

82 lines
2.6 KiB
C++

#pragma once
#include <chrono>
namespace base
{
/**
* @brief A timer which can be paused and resumed.
*
* On creation, the timer is in paused state.
*
* Elapsed time can be queried in any state (running or paused). In running state, it will return
* the currently elapsed time, and the result will increase with each subsequent call. In paused
* state, it will return the time elapsed when the timer was last paused, and the result is stable
* between calls as long as the timer remains paused.
*/
class ResumableTimer
{
public:
std::chrono::steady_clock::duration TimeElapsed() const;
template <typename Duration>
Duration TimeElapsedAs() const
{
return std::chrono::duration_cast<Duration>(TimeElapsed());
}
double ElapsedSeconds() const { return TimeElapsedAs<std::chrono::duration<double>>().count(); }
uint64_t ElapsedMilliseconds() const { return TimeElapsedAs<std::chrono::milliseconds>().count(); }
uint64_t ElapsedNanoseconds() const { return TimeElapsedAs<std::chrono::nanoseconds>().count(); }
/**
* @brief Pauses the timer, i.e. freezes its current value and stops it from advancing further.
*
* Pausing an already paused timer is a no-op.
*/
void Pause();
/**
* @brief Resumes the timer, i.e. causes it to advance further from its previous value.
*
* Resuming a running timer is a no-op.
*/
void Resume();
/**
* @brief Resets the timer to zero.
*
* Resetting the timer will not change its paused/running state. That is, resetting a running
* timer will cause it to count upward from zero immediately, whereas resetting a paused timer
* will set its value to zero and keep it there until resumed.
*/
void Reset();
private:
/**
* @brief The time at which the timer was last started.
*
* Valid only if the timer is running.
*
* When first starting a timer after it has been created or reset, this value is set to current
* time. When resuming a timer, this value us set to current time minus `m_prevTimeElapsed`, so
* that the timer value for a currently running timer is always the difference between this value
* and current time.
*/
std::chrono::steady_clock::time_point m_startTime;
/**
* @brief Whether the timer is currently running.
*/
bool m_isRunning = false;
/**
* @brief The time elapsed when the timer was last paused.
*
* Valid only if the timer is paused.
*
* Initially zero, reset to zero when the timer is reset or resumed.
*/
std::chrono::steady_clock::duration m_prevTimeElapsed = std::chrono::steady_clock::duration::zero();
};
} // namespace base