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comaps/libs/shaders/Metal/debug_rect.metal
Alexander Borsuk 76ffc99abd New cpp folder structure
Signed-off-by: Alexander Borsuk <me@alex.bio>
2025-08-14 20:52:04 +07:00

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569 B
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
typedef struct
{
float2 a_position [[attribute(0)]];
} Vertex_T;
typedef struct
{
float4 position [[position]];
} Fragment_T;
typedef struct
{
float4 u_color;
} Uniforms_T;
vertex Fragment_T vsDebugRect(const Vertex_T in [[stage_in]])
{
Fragment_T out;
out.position = float4(in.a_position, 0.0, 1.0);
return out;
}
fragment float4 fsDebugRect(const Fragment_T in [[stage_in]],
constant Uniforms_T & uniforms [[buffer(0)]])
{
return uniforms.u_color;
}