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comaps/drape/oglcontext.hpp
Konstantin Pastbin e3e4a1985a Organic Maps sources as of 02.04.2025 (fad26bbf22ac3da75e01e62aa01e5c8e11861005)
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2025-05-08 21:10:51 +07:00

39 lines
1.5 KiB
C++

#pragma once
#include "drape/graphics_context.hpp"
namespace dp
{
class OGLContext : public GraphicsContext
{
public:
void Init(ApiVersion apiVersion) override;
ApiVersion GetApiVersion() const override;
std::string GetRendererName() const override;
std::string GetRendererVersion() const override;
void ForgetFramebuffer(ref_ptr<dp::BaseFramebuffer> framebuffer) override {}
void ApplyFramebuffer(std::string const & framebufferLabel) override {}
void DebugSynchronizeWithCPU() override;
void PushDebugLabel(std::string const & label) override {}
void PopDebugLabel() override {}
void SetClearColor(dp::Color const & color) override;
void Clear(uint32_t clearBits, uint32_t storeBits) override;
void Flush() override;
void SetViewport(uint32_t x, uint32_t y, uint32_t w, uint32_t h) override;
void SetScissor(uint32_t x, uint32_t y, uint32_t w, uint32_t h) override;
void SetDepthTestEnabled(bool enabled) override;
void SetDepthTestFunction(TestFunction depthFunction) override;
void SetStencilTestEnabled(bool enabled) override;
void SetStencilFunction(StencilFace face, TestFunction stencilFunction) override;
void SetStencilActions(StencilFace face, StencilAction stencilFailAction, StencilAction depthFailAction,
StencilAction passAction) override;
// Do not use custom stencil reference value in OpenGL rendering.
void SetStencilReferenceValue(uint32_t stencilReferenceValue) override {}
void SetCullingEnabled(bool enabled) override;
};
} // namespace dp