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comaps/shaders/vulkan_program_pool.hpp
Konstantin Pastbin e3e4a1985a Organic Maps sources as of 02.04.2025 (fad26bbf22ac3da75e01e62aa01e5c8e11861005)
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2025-05-08 21:10:51 +07:00

41 lines
1008 B
C++

#pragma once
#include "shaders/program_pool.hpp"
#include "drape/graphics_context.hpp"
#include "drape/pointers.hpp"
#include "drape/vulkan/vulkan_gpu_program.hpp"
#include <array>
namespace gpu
{
namespace vulkan
{
class VulkanProgramPool : public ProgramPool
{
public:
explicit VulkanProgramPool(ref_ptr<dp::GraphicsContext> context);
~VulkanProgramPool() override;
void Destroy(ref_ptr<dp::GraphicsContext> context);
drape_ptr<dp::GpuProgram> Get(Program program) override;
uint32_t GetMaxUniformBuffers() const;
uint32_t GetMaxImageSamplers() const;
private:
struct ProgramData
{
VkShaderModule m_vertexShader;
VkShaderModule m_fragmentShader;
VkDescriptorSetLayout m_descriptorSetLayout;
VkPipelineLayout m_pipelineLayout;
dp::vulkan::VulkanGpuProgram::TextureBindings m_textureBindings;
};
std::array<ProgramData, static_cast<size_t>(Program::ProgramsCount)> m_programData;
uint32_t m_maxImageSamplers = 0;
};
} // namespace vulkan
} // namespace gpu