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comaps/drape/gl_includes.hpp
Konstantin Pastbin e3e4a1985a Organic Maps sources as of 02.04.2025 (fad26bbf22ac3da75e01e62aa01e5c8e11861005)
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2025-05-08 21:10:51 +07:00

34 lines
847 B
C++

#pragma once
#include "std/target_os.hpp"
#if defined(OMIM_OS_IPHONE)
#define GL_SILENCE_DEPRECATION
#include <OpenGLES/ES2/glext.h>
#include <OpenGLES/ES3/gl.h>
#elif defined(OMIM_OS_MAC)
#define GL_SILENCE_DEPRECATION
#include <OpenGL/glext.h>
#include <OpenGL/gl3.h>
#elif defined(OMIM_OS_WINDOWS)
#include "std/windows.hpp"
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include "3party/GL/glext.h"
#elif defined(OMIM_OS_ANDROID)
#define GL_GLEXT_PROTOTYPES
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include "android/app/src/main/cpp/app/organicmaps/opengl/gl3stub.h"
#include <EGL/egl.h>
#elif defined(OMIM_OS_LINUX)
#define GL_GLEXT_PROTOTYPES
#include <dlfcn.h>
#include <GL/gl.h>
#include <GL/glext.h>
#else
#define GL_GLEXT_PROTOTYPES
#include <GL/gl.h>
#include <GL/glext.h>
#endif