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comaps/drape_frontend/render_state_extension.cpp
Konstantin Pastbin e3e4a1985a Organic Maps sources as of 02.04.2025 (fad26bbf22ac3da75e01e62aa01e5c8e11861005)
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2025-05-08 21:10:51 +07:00

61 lines
2.0 KiB
C++

#include "drape_frontend/render_state_extension.hpp"
#include <array>
namespace
{
using namespace df;
std::array<RenderStateExtension, static_cast<size_t>(DepthLayer::LayersCount)> kStateExtensions = {
RenderStateExtension(DepthLayer::GeometryLayer),
RenderStateExtension(DepthLayer::Geometry3dLayer),
RenderStateExtension(DepthLayer::UserLineLayer),
RenderStateExtension(DepthLayer::OverlayLayer),
RenderStateExtension(DepthLayer::TransitSchemeLayer),
RenderStateExtension(DepthLayer::UserMarkLayer),
RenderStateExtension(DepthLayer::RoutingBottomMarkLayer),
RenderStateExtension(DepthLayer::RoutingMarkLayer),
RenderStateExtension(DepthLayer::SearchMarkLayer),
RenderStateExtension(DepthLayer::GuiLayer)};
struct RenderStateExtensionFactory
{
static ref_ptr<RenderStateExtension> Get(DepthLayer depthLayer)
{
ASSERT_LESS(static_cast<size_t>(depthLayer), kStateExtensions.size(), ());
return make_ref(&kStateExtensions[static_cast<size_t>(depthLayer)]);
}
};
} // namespace
namespace df
{
RenderStateExtension::RenderStateExtension(DepthLayer depthLayer)
: m_depthLayer(depthLayer)
{}
bool RenderStateExtension::Less(ref_ptr<dp::BaseRenderStateExtension> other) const
{
ASSERT(dynamic_cast<RenderStateExtension const *>(other.get()) != nullptr, ());
auto const renderState = static_cast<RenderStateExtension const *>(other.get());
return m_depthLayer < renderState->m_depthLayer;
}
bool RenderStateExtension::Equal(ref_ptr<dp::BaseRenderStateExtension> other) const
{
ASSERT(dynamic_cast<RenderStateExtension const *>(other.get()) != nullptr, ());
auto const renderState = static_cast<RenderStateExtension const *>(other.get());
return m_depthLayer == renderState->m_depthLayer;
}
DepthLayer GetDepthLayer(dp::RenderState const & state)
{
return state.GetRenderStateExtension<RenderStateExtension>()->GetDepthLayer();
}
dp::RenderState CreateRenderState(gpu::Program program, DepthLayer depthLayer)
{
return dp::RenderState(program, RenderStateExtensionFactory::Get(depthLayer));
}
} // namespace df