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18 lines
384 B
GLSL
18 lines
384 B
GLSL
attribute vec2 a_position;
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attribute vec2 a_colorTexCoords;
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uniform mat4 u_modelView;
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uniform mat4 u_projection;
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varying vec2 v_colorTexCoords;
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void main()
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{
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gl_Position = vec4(a_position, 0, 1) * u_modelView * u_projection;
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#ifdef VULKAN
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gl_Position.y = -gl_Position.y;
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gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;
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#endif
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v_colorTexCoords = a_colorTexCoords;
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}
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