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comaps/shaders/GL/text.fsh.glsl
Konstantin Pastbin e3e4a1985a Organic Maps sources as of 02.04.2025 (fad26bbf22ac3da75e01e62aa01e5c8e11861005)
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2025-05-08 21:10:51 +07:00

30 lines
697 B
GLSL

#ifdef ENABLE_VTF
varying LOW_P vec4 v_color;
#else
varying vec2 v_colorTexCoord;
uniform sampler2D u_colorTex;
#endif
varying vec2 v_maskTexCoord;
uniform sampler2D u_maskTex;
uniform float u_opacity;
uniform vec2 u_contrastGamma;
void main()
{
#ifdef ENABLE_VTF
LOW_P vec4 glyphColor = v_color;
#else
LOW_P vec4 glyphColor = texture2D(u_colorTex, v_colorTexCoord);
#endif
#ifdef GLES3
float dist = texture2D(u_maskTex, v_maskTexCoord).r;
#else
float dist = texture2D(u_maskTex, v_maskTexCoord).a;
#endif
float alpha = smoothstep(u_contrastGamma.x - u_contrastGamma.y, u_contrastGamma.x + u_contrastGamma.y, dist) * u_opacity;
glyphColor.a *= alpha;
gl_FragColor = glyphColor;
}