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25 lines
510 B
GLSL
25 lines
510 B
GLSL
#ifdef ENABLE_VTF
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varying LOW_P vec4 v_color;
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#else
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uniform sampler2D u_colorTex;
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varying vec2 v_colorTexCoord;
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#endif
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uniform float u_opacity;
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varying float v_lengthY;
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const float kAntialiasingThreshold = 0.92;
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void main()
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{
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#ifdef ENABLE_VTF
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LOW_P vec4 color = v_color;
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#else
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LOW_P vec4 color = texture2D(u_colorTex, v_colorTexCoord);
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#endif
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color.a *= u_opacity;
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color.a *= (1.0 - smoothstep(kAntialiasingThreshold, 1.0, abs(v_lengthY)));
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gl_FragColor = samsungGoogleNexusWorkaround(color);
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}
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