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comaps/shaders/GL/arrow3d_textured.vsh.glsl
Konstantin Pastbin e3e4a1985a Organic Maps sources as of 02.04.2025 (fad26bbf22ac3da75e01e62aa01e5c8e11861005)
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2025-05-08 21:10:51 +07:00

23 lines
566 B
GLSL

attribute vec3 a_pos;
attribute vec3 a_normal;
attribute vec2 a_texCoords;
uniform mat4 u_transform;
uniform mat4 u_normalTransform;
uniform vec2 u_texCoordFlipping;
varying vec3 v_normal;
varying vec2 v_texCoords;
void main()
{
vec4 position = u_transform * vec4(a_pos, 1.0);
v_normal = normalize((u_normalTransform * vec4(a_normal, 0.0)).xyz);
v_texCoords = mix(a_texCoords, 1.0 - a_texCoords, u_texCoordFlipping);
gl_Position = position;
#ifdef VULKAN
gl_Position.y = -gl_Position.y;
gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;
#endif
}