[shaders] Remove glsl::vec3 and glsl::ivec3 bindings

Signed-off-by: Andrei Shkrob <github@shkrob.dev>
This commit is contained in:
Andrei Shkrob
2025-08-11 21:05:09 +02:00
committed by Konstantin Pastbin
parent 6fd125fa2b
commit ed445410c2

View File

@@ -50,12 +50,10 @@ class GLTypeWrapper;
BIND_GL_TYPE(float, gl_const::GLFloatType)
BIND_GL_TYPE(glsl::vec2, gl_const::GLFloatVec2)
BIND_GL_TYPE(glsl::vec3, gl_const::GLFloatVec4)
BIND_GL_TYPE(glsl::vec4, gl_const::GLFloatVec4)
BIND_GL_TYPE(glsl::mat4, gl_const::GLFloatMat4)
BIND_GL_TYPE(int, gl_const::GLIntType)
BIND_GL_TYPE(glsl::ivec2, gl_const::GLIntVec2)
BIND_GL_TYPE(glsl::ivec3, gl_const::GLIntVec4)
BIND_GL_TYPE(glsl::ivec4, gl_const::GLIntVec4)
class Parameter