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[shaders] Remove glsl::vec3 and glsl::ivec3 bindings
Signed-off-by: Andrei Shkrob <github@shkrob.dev>
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Konstantin Pastbin
parent
6fd125fa2b
commit
ed445410c2
@@ -50,12 +50,10 @@ class GLTypeWrapper;
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BIND_GL_TYPE(float, gl_const::GLFloatType)
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BIND_GL_TYPE(glsl::vec2, gl_const::GLFloatVec2)
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BIND_GL_TYPE(glsl::vec3, gl_const::GLFloatVec4)
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BIND_GL_TYPE(glsl::vec4, gl_const::GLFloatVec4)
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BIND_GL_TYPE(glsl::mat4, gl_const::GLFloatMat4)
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BIND_GL_TYPE(int, gl_const::GLIntType)
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BIND_GL_TYPE(glsl::ivec2, gl_const::GLIntVec2)
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BIND_GL_TYPE(glsl::ivec3, gl_const::GLIntVec4)
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BIND_GL_TYPE(glsl::ivec4, gl_const::GLIntVec4)
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class Parameter
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