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Organic Maps sources as of 02.04.2025 (fad26bbf22ac3da75e01e62aa01e5c8e11861005)
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40
shaders/vulkan_program_pool.hpp
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40
shaders/vulkan_program_pool.hpp
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#pragma once
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#include "shaders/program_pool.hpp"
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#include "drape/graphics_context.hpp"
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#include "drape/pointers.hpp"
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#include "drape/vulkan/vulkan_gpu_program.hpp"
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#include <array>
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namespace gpu
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{
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namespace vulkan
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{
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class VulkanProgramPool : public ProgramPool
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{
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public:
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explicit VulkanProgramPool(ref_ptr<dp::GraphicsContext> context);
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~VulkanProgramPool() override;
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void Destroy(ref_ptr<dp::GraphicsContext> context);
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drape_ptr<dp::GpuProgram> Get(Program program) override;
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uint32_t GetMaxUniformBuffers() const;
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uint32_t GetMaxImageSamplers() const;
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private:
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struct ProgramData
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{
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VkShaderModule m_vertexShader;
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VkShaderModule m_fragmentShader;
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VkDescriptorSetLayout m_descriptorSetLayout;
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VkPipelineLayout m_pipelineLayout;
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dp::vulkan::VulkanGpuProgram::TextureBindings m_textureBindings;
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};
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std::array<ProgramData, static_cast<size_t>(Program::ProgramsCount)> m_programData;
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uint32_t m_maxImageSamplers = 0;
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};
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} // namespace vulkan
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} // namespace gpu
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